- Color color = new Color(
- (float)random.NextDouble(),
- (float)random.NextDouble(),
- (float)random.NextDouble());
- float size = (float)random.NextDouble();
+ Color color = Color;
+ float size = (float)random.NextDouble() * StretchFactor;
+
+ position.X += random.Next(-ScatterFactor, ScatterFactor);
+ position.Y += random.Next(-ScatterFactor, ScatterFactor);